Now you have tasted a bit of what vertex animation textures can do, I hope you’re interested to dive in deeper and learn more about it. A really good source of what the VAT tool of Houdini can do is this article from SideFX itself:
Here you can learn about the four different types of supported simulations: Soft, Rigid, Fluid and Sprite, how to use these different versions in Unreal Engine etc.
Thanks for checking out this guide. Please let me know if I missed something or if you have other questions.
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