This effect was created for the Monthly Sketch #19 on realtimevfx.com. The theme was “Destruction”.Link to my thread: https://realtimevfx.com/t/celine-de-wijs-sketch-19-wip/6965
I’ve had a lot of fun making this effect using Unreal Engine and Houdini! I made the texture atlas in Houdini using Billowy Smoke. I masked out the bottom and top part of the smoke to get a smokeball. I also created a normal map for the shockwave in Houdini which I edited in Photoshop. In the material editor of Unreal Engine I gave the texture an alpha mask which
This effect is made for a project we’re doing in collaboration with Little Chicken.Concept art was made by Robin Raaphorst: https://www.artstation.com/ravenmilo Drone 3D model was made by Joëlla van Dijk:https://www.artstation.com/fluorella
These are all the personal effects I made with Paragon’s Shinbi. I’ve had lots of fun with this character and I hope I have the time to do more in the near future!
I tried to create footsteps in snow in Unity 3D! The footsteps also disappear after a while due to snowfall. For this I made three shaders and two C# scripts.