Ballonely is a short story-based game in which the player has to follow the instructions on a note, left by a dead person. To fulfill these instructions, the player has to avoid or kill strange creatures that attack the player once he comes too close.
I worked on the design and story of the game, and programmed the gameplay and the game world. I also modeled the air balloon with Autodesk Maya.
Made in Unity 3D with C#
Started: January 2017
Finished: March 2017